Concurrency pattern
In software engineering, concurrency patterns are those types of design patterns that deal with the multi-threaded programming paradigm.
Examples of this class of patterns include:
- Active Object[1][2]
- Balking pattern
- Barrier
- Double-checked locking
- Guarded suspension
- Leaders/followers pattern
- Monitor Object
- Nuclear reaction
- Reactor pattern
- Read write lock pattern
- Scheduler pattern
- Thread pool pattern
- Thread-local storage
See also
- Design Patterns
- Behavioral pattern
- Creational pattern
- Structural pattern
References
- ^ Douglas C. Schmidt, Michael Stal, Hans Rohnert, Frank Buschmann "Pattern-Oriented Software Architecture, Volume 2, Patterns for Concurrent and Networked Objects", Wiley, 2000
- ^ R. Greg Lavender, Douglas C. Scmidt (1995). "Active Object" (PDF). Archived from the original (PDF) on 2010-06-15. Retrieved 2010-06-17.
External links
- ScaleConf Presentation about concurrency patterns
- GopherCon Rethinking Classical Concurrency Patterns slides
- GoWiki: Learn Concurrency
Recordings about concurrency patterns from Software Engineering Radio:
- Episode 12: Concurrency Pt. 1
- Episode 19: Concurrency Pt. 2
- Episode 29: Concurrency Pt. 3
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Software design patterns
patterns
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Structural | |
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patterns
patterns
patterns
- Christopher Alexander
- Erich Gamma
- Ralph Johnson
- John Vlissides
- Grady Booch
- Kent Beck
- Ward Cunningham
- Martin Fowler
- Robert Martin
- Jim Coplien
- Douglas Schmidt
- Linda Rising
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