Concurrency pattern

In software engineering, concurrency patterns are those types of design patterns that deal with the multi-threaded programming paradigm.

Examples of this class of patterns include:

  • Active Object[1][2]
  • Balking pattern
  • Barrier
  • Double-checked locking
  • Guarded suspension
  • Leaders/followers pattern
  • Monitor Object
  • Nuclear reaction
  • Reactor pattern
  • Read write lock pattern
  • Scheduler pattern
  • Thread pool pattern
  • Thread-local storage

See also

  • Design Patterns
  • Behavioral pattern
  • Creational pattern
  • Structural pattern

References

  1. ^ Douglas C. Schmidt, Michael Stal, Hans Rohnert, Frank Buschmann "Pattern-Oriented Software Architecture, Volume 2, Patterns for Concurrent and Networked Objects", Wiley, 2000
  2. ^ R. Greg Lavender, Douglas C. Scmidt (1995). "Active Object" (PDF). Archived from the original (PDF) on 2010-06-15. Retrieved 2010-06-17.
  • ScaleConf Presentation about concurrency patterns
  • GopherCon Rethinking Classical Concurrency Patterns slides
  • GoWiki: Learn Concurrency

Recordings about concurrency patterns from Software Engineering Radio:

  • Episode 12: Concurrency Pt. 1
  • Episode 19: Concurrency Pt. 2
  • Episode 29: Concurrency Pt. 3
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