Junichi Masuda
- Composer
- director
- designer
- producer
- programmer
- Game Freak (1989–2022)
- The Pokémon Company (2022–present)
Junichi Masuda (増田 順一, Masuda Jun'ichi, born January 12, 1968) is a Japanese video game composer, director, designer, producer, singer, programmer and trombonist, best known for his work in the Pokémon franchise. He was a member of Game Freak where he was an employee and executive at the company since 1989 when he founded it alongside Satoshi Tajiri and Ken Sugimori.[1][2] In 2022, Masuda was appointed to be Chief Creative Fellow at The Pokémon Company.
With the development of new Pokémon games, Masuda took new roles in future projects. He began to produce and direct games, starting with Pokémon Ruby and Sapphire, and became responsible for approving new character models. His style seeks to keep games accessible while still adding increasing levels of complexity. His work sticks to older mainstays of the series, including a focus on handheld game consoles and 2D graphics. His music draws inspiration from the work of celebrated modern composers like Dmitri Shostakovich, though he used the Super Mario series as a model of good video game composition.
Life
Masuda was born on January 12, 1968, in Yokohama, Kanagawa Prefecture, Japan.[3] As a child, his family often vacationed in Kyūshū, where many of his relatives still live. There he spent his time catching fish and insects, a pastime that later influenced his video game design. Masuda modeled the Pokémon series's Hoenn Region after Kyūshū in an attempt to recapture his memories of summers there.[4] In high school, Masuda played the trombone; he soon discovered classical music, and was drawn in by works like Igor Stravinsky's The Rite of Spring and Shostakovich's Symphony No. 5.[5]
Masuda attended the Japan Electronics College, a technical school in Shinjuku, Tokyo, where he studied computer graphics and the C programming language using a DEC Professional.[6][7] His daughter Kiri was born in September 2002; he named a character in Pokémon Ruby and Sapphire after her.[8]
Career
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Masuda has worked at Game Freak since the company's inception in 1989,[9][10] and has been involved in nearly every title that Game Freak has produced.[10] Masuda was one of the original developers of the Pokémon series, beginning with Pokémon Red and Green.[11] He was first hired to compose video game music, where his first game at Game Freak was Mendel Palace, a 1989 puzzle game for the Nintendo Entertainment System.[12] After Mendel Palace, he worked on Yoshi, the company's first collaboration with Nintendo.[12]
When the company first began releasing Pokémon titles, Masuda worked mainly as the composer, though he did minor programming work as well, and later began directing and producing them.[12] His work on the first games included writing the program to play audio in the games, music, and sound effects.[13] Masuda has been directly involved in the naming and design of many Pokémon. He has stated that one of the hardest aspects of design is making sure that a Pokémon's name and attributes will appeal to a global audience.[11] Since Pokémon Ruby and Sapphire, Masuda has been one of the main employees who approve or reject designs for new Pokémon.[14] He served as a member of the Game Freak board of directors.[15]
On September 28, 2018, Masuda revealed that during the early years of developing Pokémon games, "game data was nearly lost in a computer crash". Masuda described it as "the most nerve-racking moment in development", saying "We were developing the game on these Unix computer stations called the Sun SPARCstation 1. We’re developing, and they’re these Unix boxes, and they crashed quite a bit."[16]
On November 1, 2018, Masuda stated that Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! would likely be his final time serving as director for the main series Pokémon games. The development torch to was passed to Shigeru Ohmori, who had previously assume lead director of Pokémon Sun and Moon.[17] However afterwards, he served as a director for Pokémon Brillant Diamond and Shining Pearl, developed by ILCA.
Masuda produced the Japanese ending themes "Pokémon Shiritori" and "Batsugun Type" for Pokémon Journeys with Japanese electronic group Pasocom Music Club.[18]
On June 1, 2022, Masuda left Game Freak to The Pokémon Company, acting as Chief Creative Fellow.[19]
Influences and style
Masuda approaches each of his games with the mindset that a beginner should be able to easily play it.[20] In view of this, his games begin in an easily approachable and accessible style, with more layers of complexity being introduced as the player progresses through the game.[12] He believes that handheld systems provide an opportunity for social interaction that cannot be found on non-handheld console systems.[20] He has stated that the continued use of 2D computer graphics has been integral to Pokémon's success.[21]
Masuda's musical style draws from a number of sources, particularly classical music and the works of Igor Stravinsky and Dmitri Shostakovich.[14] His favorite musical genre is techno, and he has looked to the music of the Super Mario series as an example of video game music that works well.[14] Most of his ideas draw inspiration from simply observing real life and visualizing how he would design or draw outside objects.[13] As a rule, he does not use previous characters as inspirations for new ones, instead creating each new one from independent sources.[13]
Works
Year | Game title | Role |
---|---|---|
1989 | Mendel Palace | Music, sound effects |
1991 | Yoshi | |
1992 | Magical Tarurūto-kun | |
1993 | Mario & Wario | Programmer, music, sound effects |
1994 | Pulseman | |
1996 | Pokémon Red, Green and Blue | |
Bazaru de Gozaru no Game de Gozaru | Programmer | |
1997 | Bushi Seiryūden: Futari no Yūsha | Programmer, music, sound effects |
1998 | Pokémon Yellow | |
1999 | Click Medic | Director, game design, programmer |
Pokémon Gold and Silver | Sub director, game design, music, sound effects | |
Pokémon Stadium | Advisor | |
2000 | Pokémon Crystal | Director, game design, scenario, music, sound effects |
2002 | Pokémon Ruby and Sapphire | Director, game design, battle music, plot scenario |
2003 | Pokémon Box: Ruby and Sapphire | Director, planner |
2004 | Pokémon FireRed and LeafGreen | Director, game design, music |
Pokémon Emerald | World director, game design, battle music, plot scenario | |
2005 | Drill Dozer | Producer, additional tuning |
2006 | Pokémon Ranger | Game design advisor |
Pokémon Diamond and Pearl | Director, battle music, plot scenario | |
2008 | Pokémon Ranger: Shadows of Almia | Game design advisor |
Pokémon Platinum | Producer, battle music, plot scenario | |
2009 | Pokémon Rumble | Game design advisor |
Pokémon HeartGold and SoulSilver | Producer, music | |
2010 | Pokémon Ranger: Guardian Signs | Game design advisor |
Pokémon Black and White | Director, producer, battle music, world & plot | |
2011 | Pokémon Rumble Blast | Game design advisor |
Learn with Pokémon: Typing Adventure | ||
2012 | Pokémon Black 2 and White 2 | Producer, world & plot |
HarmoKnight | General producer | |
2013 | Pokémon Rumble U | Game design advisor |
Pocket Card Jockey | General producer | |
Pokémon X and Y | Director, producer, battle music, world & plot | |
2014 | Pokémon Battle Trozei | Game design advisor |
Pokémon Omega Ruby and Alpha Sapphire | Producer | |
2015 | Tembo the Badass Elephant | General producer |
Pokémon Rumble World | Game design advisor | |
Pokémon Picross | ||
2016 | Detective Pikachu | |
Pokémon Go | Music, game design assistance | |
Pokémon Sun and Moon | Producer, battle music | |
2017 | Giga Wrecker | General producer |
Pokémon Ultra Sun and Ultra Moon | Producer, battle music | |
2018 | Pokémon Quest | General producer |
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! | Director, general producer, original music, concept | |
2019 | Little Town Hero | General producer |
Pokémon Sword and Shield | Producer | |
2021 | Pokémon Brilliant Diamond and Shining Pearl | Director, battle music, concept and plot |
2022 | Pokémon Legends: Arceus | Supervisor |
Pokémon Scarlet and Violet | Supervisor, music |
References
- ^ "Interview with Shinji Miyazaki and the Game Freak sound team - #pocketmonsters, your source for news about Pokémon and Pocket Monsters". Pocketmonsters.net. Archived from the original on 2012-06-20. Retrieved 2011-01-19.
- ^ "GAME FREAK Secret Base for GAME FREAK's 30th Anniversary | GAME FREAK". Archived from the original on 2019-12-15. Retrieved 2019-11-19.
- ^ Masuda, Junichi (2010). "Profile". Hidden Power of Masuda: Director's Column. Game Freak. Archived from the original on 30 August 2012. Retrieved 30 May 2010.
- ^ Masuda, Junichi (9 September 2004). "No. 15". Hidden Power of Masuda: Director's Column. Game Freak. Archived from the original on 11 March 2012. Retrieved 3 June 2010.
- ^ Masuda, Junichi (4 October 2007). "No. 109". Hidden Power of Masuda: Director's Column. Game Freak. Archived from the original on 11 March 2012. Retrieved 3 June 2010.
- ^ Masuda, Junichi (12 June 2007). "No. 86". Hidden Power of Masuda: Director's Column. Game Freak. Archived from the original on 11 March 2012. Retrieved 3 June 2010.
- ^ Masuda, Junichi (2 September 2004). "No. 13". Hidden Power of Masuda: Director's Column. Game Freak. Archived from the original on 11 March 2012. Retrieved 3 June 2010.
- ^ Masuda, Junichi (28 October 2004). "No. 24". Hidden Power of Masuda: Director's Column. Game Freak. Archived from the original on 4 August 2020. Retrieved 6 July 2020.
- ^ Padilla, Raymond (17 March 2009). "Junichi Masuda & Takeshi Kawachimaru Talk 'Pokemon Platinum', Particle Physics, Bridges, And More!". G4. G4 Media. Archived from the original on 11 January 2013. Retrieved 1 June 2010.
- ^ a b "Junichi Masuda Biography". IGN. News Corporation. 2010. Archived from the original on 24 March 2012. Retrieved 1 June 2010.
- ^ a b Noble, McKinley. "Pokemon Platinum: Developer Interview!". GamePro. IDG. pp. 1–2. Archived from the original on 2010-08-06. Retrieved 1 June 2010.
- ^ a b c d Nutt, Christian (3 April 2009). "The Art of Balance: Pokémon's Masuda on Complexity and Simplicity". Gamasutra. Think Services. pp. 1–3. Archived from the original on 12 May 2012. Retrieved 2 June 2010.
- ^ a b c Harris, Craig (23 February 2009). "Pokemon Creators on Platinum". IGN. News Corporation. p. 2. Archived from the original on 25 October 2012. Retrieved 2 June 2010.
- ^ a b c Grimm, Michael (20 March 2009). "How Pokemon are born". GamesRadar. Future plc. pp. 1–3. Archived from the original on 6 October 2012. Retrieved 2 June 2010.
- ^ Haywald, Justin (2009). "Why Gamers Still Play Pokémon". 1UP.com. Hearst Corporation. p. 1. Archived from the original on 24 March 2009. Retrieved 3 June 2010.
- ^ "Pokemon Game Veteran Junichi Masuda Recalls 'Most Nerve-Racking Moment'". NDTV Gadgets360.com. Archived from the original on 2019-04-07. Retrieved 2018-09-29.
- ^ Nick Santangelo (November 2, 2018). "Pokemon Let's Go is 'Probably' the Last Pokemon Game Junichi Masuda Will Direct". IGN. Archived from the original on November 2, 2018. Retrieved November 2, 2018.
- ^ Kanazawa, Takahiro; Carbutt, Jessie (2 June 2020). "Pasocom Music Club Interview: Finding Creativity in Limitation". Metropolis Magazine Japan. Archived from the original on 2022-09-02. Retrieved 2022-09-02.
- ^ "Junichi Masuda leaves Game Freak, appointed the Pokemon Company chief creative fellow". June 2022. Archived from the original on 2022-06-01. Retrieved 2022-06-01.
- ^ a b Hoggins, Tom (12 May 2009). "Pokémania continues with Pokémon Platinum". The Daily Telegraph. London. Telegraph Media Group. Archived from the original on 24 January 2010. Retrieved 1 June 2010.
- ^ Nutt, Christian (3 April 2009). "Pokemon's Masuda: 2D Brings 'Flavor' To Series' Visuals". Gamasutra. Think Services. Archived from the original on 19 October 2012. Retrieved 2 June 2010.
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